Set how cruel tonight’s expedition should be, then launch a server for that map. Two games can run at once, each in its own panel below — the server’s settings are what everyone actually plays, the lobby only advertises.
The map this game will load. The server restarts into it.
A starting point. Adjust anything below afterwards.
Values matching the game’s own default are left out of the launch entirely.
Traitors hidden in the crew. Zero makes the expedition purely co-operative.
How fast the boiler eats coal. Lower means the coal you find lasts longer.
How quickly the crew starves.
How savagely the cold bites away from a fire.
Damage dealt by wolves and bears.
Minutes of daylight. Longer days give newcomers room to learn.
How long until the weather turns. Later means a gentler endgame.
Extra behaviour from the server mod. Off unless ticked.
Every spell available from the start. Charge is earned as normal.
Roles are dealt at random, so nobody picks. The card phase still runs.
Starting spell charge tier. Tier 1 is enough for a tier-one spell such as Hush.
The server plays an invisible thrall: cannibal calls, whiteouts, hush, poisoned food, jammed wheel and doors, hull leaks, wolves, phantom sounds and more, following one of twelve strategies. Works with thralls or with thralls set to 0. Mild / Normal / Brutal sets how often and how hard.
216.201.76.195
—
The port is picked fresh for each game and appears here once the server has started. Enter it in the dialog’s port box — it is not 7777, so leaving that box empty will not connect.
Players are told what the lobby advertises, so mirror these in the Expedition Settings screen.
The map this game will load. The server restarts into it.
A starting point. Adjust anything below afterwards.
Values matching the game’s own default are left out of the launch entirely.
Traitors hidden in the crew. Zero makes the expedition purely co-operative.
How fast the boiler eats coal. Lower means the coal you find lasts longer.
How quickly the crew starves.
How savagely the cold bites away from a fire.
Damage dealt by wolves and bears.
Minutes of daylight. Longer days give newcomers room to learn.
How long until the weather turns. Later means a gentler endgame.
Extra behaviour from the server mod. Off unless ticked.
Every spell available from the start. Charge is earned as normal.
Roles are dealt at random, so nobody picks. The card phase still runs.
Starting spell charge tier. Tier 1 is enough for a tier-one spell such as Hush.
The server plays an invisible thrall: cannibal calls, whiteouts, hush, poisoned food, jammed wheel and doors, hull leaks, wolves, phantom sounds and more, following one of twelve strategies. Works with thralls or with thralls set to 0. Mild / Normal / Brutal sets how often and how hard.
216.201.76.195
—
The port is picked fresh for each game and appears here once the server has started. Enter it in the dialog’s port box — it is not 7777, so leaving that box empty will not connect.
Players are told what the lobby advertises, so mirror these in the Expedition Settings screen.